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<div class="title">Cases.h</div>  </div>
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<a href="_cases_8h.html">Aller à la documentation de ce fichier.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef _CASES</span>
<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define _CASES</span>
<a name="l00003"></a>00003 <span class="preprocessor"></span>
<a name="l00004"></a>00004 <span class="preprocessor">#include &lt;stdio.h&gt;</span>
<a name="l00005"></a>00005 <span class="preprocessor">#include &lt;stdlib.h&gt;</span>
<a name="l00006"></a>00006 <span class="preprocessor">#include &quot;<a class="code" href="_unite_8h.html">Unite.h</a>&quot;</span>
<a name="l00007"></a>00007 
<a name="l00008"></a><a class="code" href="structs_cases.html">00008</a> <span class="keyword">struct </span><a class="code" href="structs_cases.html">sCases</a>
<a name="l00009"></a>00009 {
<a name="l00010"></a><a class="code" href="structs_cases.html#a03183411dc5a950a311d1514aad561b8">00010</a>         <span class="keywordtype">int</span> <a class="code" href="structs_cases.html#a03183411dc5a950a311d1514aad561b8">type_decor</a>;
<a name="l00011"></a><a class="code" href="structs_cases.html#a7ec56c3fd7c4bef9d3086d259e599039">00011</a>         <span class="keywordtype">int</span> <a class="code" href="structs_cases.html#a7ec56c3fd7c4bef9d3086d259e599039">vie</a>;
<a name="l00012"></a><a class="code" href="structs_cases.html#a0634d20d134e683dc6f7b029b2206599">00012</a>         <span class="keywordtype">int</span> <a class="code" href="structs_cases.html#a0634d20d134e683dc6f7b029b2206599">groupe_decor</a>;
<a name="l00013"></a><a class="code" href="structs_cases.html#a57d734c27f91e964b6fdaf4f6825b3b5">00013</a>         <a class="code" href="structs_unite.html">Unite</a>* <a class="code" href="structs_cases.html#a57d734c27f91e964b6fdaf4f6825b3b5">lunite</a>;
<a name="l00014"></a>00014 };
<a name="l00015"></a><a class="code" href="_cases_8h.html#aac4d32da00caa113259406aa83c61e1b">00015</a> <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structs_cases.html">sCases</a> <a class="code" href="structs_cases.html">Cases</a>;
<a name="l00016"></a>00016 
<a name="l00017"></a>00017 <span class="comment">/* Procédure : InitialisationCases </span>
<a name="l00018"></a>00018 <span class="comment">Précondition : La case c doit être créée.</span>
<a name="l00019"></a>00019 <span class="comment">Postcondition: initialise la case, on met la valeur 0 (plaine) par défaut pour le type, </span>
<a name="l00020"></a>00020 <span class="comment">                                                    0 pour le groupe du décor </span>
<a name="l00021"></a>00021 <span class="comment">                                                   100 pour la vie du décor </span>
<a name="l00022"></a>00022 <span class="comment">                                             et on donne la valeur NULL au pointeur sur Unite (aucune unité sur la case) </span>
<a name="l00023"></a>00023 <span class="comment">Paramètre en mode donnée-résultat : c */</span>
<a name="l00024"></a>00024 <span class="keywordtype">void</span> <a class="code" href="_cases_8c.html#aa22815cc4f237714fa0ef5a1749daf36">InitialisationCases</a>(<a class="code" href="structs_cases.html">Cases</a> *c);
<a name="l00025"></a>00025 
<a name="l00026"></a>00026 
<a name="l00027"></a>00027 <span class="comment">/* Procédure : DestructionCases </span>
<a name="l00028"></a>00028 <span class="comment">Précondition : c est bien initialisée.</span>
<a name="l00029"></a>00029 <span class="comment">Postcondition : remet les valeurs de la case par defaut. </span>
<a name="l00030"></a>00030 <span class="comment">                Si une Unité se trouve sur la case alors on détruit l&#39;unité avant de libérer la mémoire utilisée </span>
<a name="l00031"></a>00031 <span class="comment">Paramètre en mode donnée-résultat : c */</span>
<a name="l00032"></a>00032 <span class="keywordtype">void</span> <a class="code" href="_cases_8c.html#aa30b79324f9aa68e3249d4b455829540">DestructionCases</a>(<a class="code" href="structs_cases.html">Cases</a> *c);
<a name="l00033"></a>00033 
<a name="l00034"></a>00034 
<a name="l00035"></a>00035 <span class="comment">/* Procédure : DeplacementUniteCases </span>
<a name="l00036"></a>00036 <span class="comment">Précondition : - cdepart, cfin sont bien initialisées </span>
<a name="l00037"></a>00037 <span class="comment">               - cdepart possède une unité, cfin ne possède pas d&#39;unité.</span>
<a name="l00038"></a>00038 <span class="comment">Postcondition : déplace l&#39;unité se trouvant dans la cdépart vers la case cfin </span>
<a name="l00039"></a>00039 <span class="comment">Paramètre en mode donnée-résultat : cdepart, cfin */</span>
<a name="l00040"></a>00040 <span class="keywordtype">void</span> <a class="code" href="_cases_8c.html#a6653080275f128c807592b02d9178be5">DeplacementUniteCases</a> (<a class="code" href="structs_cases.html">Cases</a> * cdepart, <a class="code" href="structs_cases.html">Cases</a> * cfin);
<a name="l00041"></a>00041 
<a name="l00042"></a>00042 
<a name="l00043"></a>00043 <span class="comment">/* Fonction ActionUniteCases -&gt; entier</span>
<a name="l00044"></a>00044 <span class="comment">Précondition : - u et element sont bien initialisés, 1&lt;=action&lt;=2</span>
<a name="l00045"></a>00045 <span class="comment">               - u doit posséder une unité</span>
<a name="l00046"></a>00046 <span class="comment">               - si l&#39;action est égale à 2 (combat), element doit posséder une unité.</span>
<a name="l00047"></a>00047 <span class="comment">Postcondition : L&#39;unité de la case u fait l&#39;action que le joueur a demandé sur la case element.</span>
<a name="l00048"></a>00048 <span class="comment">               - retourne 2 si l&#39;action est un combat et que l&#39;unité sur la case element meurt.</span>
<a name="l00049"></a>00049 <span class="comment">               - retourne 1 si l&#39;action est un combat et que l&#39;unité sur la case u meurt.</span>
<a name="l00050"></a>00050 <span class="comment">               - retourne 0 sinon.</span>
<a name="l00051"></a>00051 <span class="comment">Paramètre en mode donnée-résultat : u, element</span>
<a name="l00052"></a>00052 <span class="comment">Paramètre en mode donnée : action */</span> 
<a name="l00053"></a>00053 <span class="keywordtype">int</span> <a class="code" href="_cases_8c.html#afa7f5bc3d7529b50515d2f065b1b3daa">ActionUniteCases</a>(<a class="code" href="structs_cases.html">Cases</a> * u,<a class="code" href="structs_cases.html">Cases</a> * element,<span class="keywordtype">int</span> action);
<a name="l00054"></a>00054 
<a name="l00055"></a>00055 
<a name="l00056"></a>00056 <span class="comment">/* Procédure : ModificationDecor</span>
<a name="l00057"></a>00057 <span class="comment">Précondition : c est bien initialisé, 0&lt;=équipe&lt;=1, 0&lt;=type&lt;=15   </span>
<a name="l00058"></a>00058 <span class="comment">Postcondition: change le champ &quot;type_decor&quot; et l&#39;équipe de la structure Cases</span>
<a name="l00059"></a>00059 <span class="comment">Paramètre en mode donnée : type, equipe</span>
<a name="l00060"></a>00060 <span class="comment">Paramètre en mode donnée-résultat : c</span>
<a name="l00061"></a>00061 <span class="comment"> */</span>
<a name="l00062"></a>00062 <span class="keywordtype">void</span> <a class="code" href="_cases_8c.html#a6eee1057f6463a6cb9afbc6c83ee4419">ModificationDecor</a> (<a class="code" href="structs_cases.html">Cases</a> * c, <span class="keywordtype">int</span> type,<span class="keywordtype">int</span> equipe);
<a name="l00063"></a>00063 
<a name="l00064"></a>00064 
<a name="l00065"></a>00065 <span class="comment">/* Procédure : DestructionUniteCases </span>
<a name="l00066"></a>00066 <span class="comment">Précondition : c est bien initialisée</span>
<a name="l00067"></a>00067 <span class="comment">Postcondition : détruit l&#39;unité se trouvant dans la case </span>
<a name="l00068"></a>00068 <span class="comment">Paramètre en mode donnée-résultat : c */</span>
<a name="l00069"></a>00069 <span class="keywordtype">void</span> <a class="code" href="_cases_8c.html#a82382858b44a9b5dea9136eadac8cee1">DestructionUniteCases</a> (<a class="code" href="structs_cases.html">Cases</a> * c);
<a name="l00070"></a>00070 
<a name="l00071"></a>00071 
<a name="l00072"></a>00072 <span class="comment">/* Procédure : CreationUniteCases </span>
<a name="l00073"></a>00073 <span class="comment">Précondition : c est bien initialisé, 0&lt;=équipe&lt;=1, 0&lt;=type&lt;=15 </span>
<a name="l00074"></a>00074 <span class="comment">Postcondition: alloue la structure Unite dans le tas et appel la procédure CreationUnite pour l&#39;initialiser </span>
<a name="l00075"></a>00075 <span class="comment">Paramètre en mode donnée : type, equipe</span>
<a name="l00076"></a>00076 <span class="comment">Paramètre en mode donnée-résultat : c */</span>
<a name="l00077"></a>00077 <span class="keywordtype">void</span> <a class="code" href="_cases_8c.html#add2687021c6d17fd31d5342b369d89ba">CreationUniteCases</a> (<a class="code" href="structs_cases.html">Cases</a> * c, <span class="keywordtype">int</span> type, <span class="keywordtype">int</span> equipe);
<a name="l00078"></a>00078 
<a name="l00079"></a>00079 <span class="comment">/* Procédure CasesTestRegression() </span>
<a name="l00080"></a>00080 <span class="comment">Précondition : aucune</span>
<a name="l00081"></a>00081 <span class="comment">Postcondition : teste toutes les fonctions, procédures du module Cases */</span>
<a name="l00082"></a>00082 <span class="keywordtype">void</span> <a class="code" href="_cases_8c.html#a88e4c5d59e79fef6cd26a1b75cf3e78c">CasesTestRegression</a>();
<a name="l00083"></a>00083 
<a name="l00084"></a>00084 <span class="preprocessor">#endif</span>
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